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343 Industries confirms it. What was seen from Halo is representative of the current state of the game, with the build only a few weeks away
When presenting Halo and the discontent generated by its quality, Microsoft said that what was being viewed was an old build, but without specifying dates. From then on, Xbox fans did the rest and in an instant a youtuber guaranteed that “official sources” had assured him that the “build” was 4 months old, something that quickly went on to 6 months, and that he was already being treated as having 7 months, that is from the beginning of January.
But now 343 Industries has come to speak again and has better located what was used when it says: The build used was several weeks old.
Now using the term a few weeks, we will certainly be talking in a maximum of two months (9 weeks) or, probably even less, because otherwise we would already be talking in months and not weeks. Basically what 343 Industries confirms is that what is there is very, very close to what currently exists.
Let’s see what was said:
In many ways we are in agreement here – we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game. The build used to run the campaign demo was work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished. ”
The team also says that a variety of graphic elements and graphics systems were still being finished and polished. And this only confirms that the “build” will not be as old as that, because if this is recognized by the team, and even then presented, it is because they certainly didn’t have anything much better to show. We are talking about the world premiere of Halo Infinite, and a promotional campaign for the power and quality of the Xbox X series. Does anyone believe they would show something old and unfinished if they had something already much better?
The reality is that there are many rumors that Halo Infinite is experiencing severe problems in its development, and support for split screen and 120 fps in multiplayer does not help.
343 Industries still excuses the visuals claiming that the idea was to return to an aesthetic that defined the original trilogy , which is to be welcomed, but questionable since we are talking about original Xbox and 360 games, that is, visually dated and therefore not suitable for a game that is intended to define a new generation.